GESTALT STORY BUILDER
Simply put, this transformation from living fully in her identity to living fully in her essence is the character’s arc.
T H E F O U R Q U E S T I O N S
1a. Who is the main character (Hero)?
1b. What is the main character (Hero)'s identity (whatever it is he sees himself as being)?
1c. What is the main character (Hero)'s essence/truth (whatever's left when identity is stripped, i.e., the "death" of one's identity)?
1d. What is the main character (Hero)'s wound (unhealed source of continuing pain)? The main character (Hero)'s driving fear is he will feel that pain again.
2. What is the main character (Hero) trying to accomplish?
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey): Make a go at fishing on his boat, the Sable Island
- Personal (Visible Goal (Want)/Special World/Inner Journey): Forge a long-lasting, satisfying, stable relationship with Charlie
- Private (Invisible Goal (Need)/Special World/Inner Journey): Feel anchored somewhere
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey): Make a go at fishing on his boat, the Sable Island
- Personal (Visible Goal (Want)/Special World/Inner Journey): Forge a long-lasting, satisfying, stable relationship with Charlie
- Private (Invisible Goal (Need)/Special World/Inner Journey): Feel anchored somewhere
3. Who (Nemesis) is trying to stop the main character (Hero)?
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey):
- Personal (Visible Goal (Want)/Special World/Inner Journey): Charlie, his battering boyfriend
- Private (Invisible Goal (Need)/Special World/Inner Journey):
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey):
- Personal (Visible Goal (Want)/Special World/Inner Journey): Charlie, his battering boyfriend
- Private (Invisible Goal (Need)/Special World/Inner Journey):
4. What happens if the main character (Hero) fails?
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey): Will not know the success of a career
- Personal (Visible Goal (Want)/Special World/Inner Journey): His feeling that he is not worth a long-lasting, satisfying, stable relationship will be reinforced and he will probably just go back to the empty, numbing existence of hustling
- Private (Invisible Goal (Need)/Special World/Inner Journey): Will be forever adrift (and unhappy) on the tides of life
- Professional (Visible Goal (Wish)/Ordinary World/Outer Journey): Will not know the success of a career
- Personal (Visible Goal (Want)/Special World/Inner Journey): His feeling that he is not worth a long-lasting, satisfying, stable relationship will be reinforced and he will probably just go back to the empty, numbing existence of hustling
- Private (Invisible Goal (Need)/Special World/Inner Journey): Will be forever adrift (and unhappy) on the tides of life
S T O R Y S Y N O P S I S
Story Synopsis:
T H E F O U R A R C H E T Y P E S
Act One
Hero as Orphan:
Act Two
Hero as Wanderer:
Hero as Warrior:
Act Three
Hero as Martyr:
T H E F O R M U L A
T H E C E N T R A L Q U E S T I O N
S T O R Y
Important Resources
Christopher Vogler's The Hero's Journey
Michael Hauge's Six Plot Structure
Michael Hauge: The 5 Key Turning Points
AboutEducation: The Hero's Journey
CrackingYarns: A New Character-Driven Hero's Journey
Plot Points
Michael Hauge's Six Plot Structure
Michael Hauge: The 5 Key Turning Points
AboutEducation: The Hero's Journey
CrackingYarns: A New Character-Driven Hero's Journey
Plot Points
Act One
Orphan
→ Ordinary World
→→ Outer Journey #1: Setup
→→ Inner Journey #1: Lives completely within identity
→→→ Plot Point #5/Inciting Incident (10% Turning Point #1: Opportunity—OJ: Call to Adventure/IJ: Increased Awareness):
→→ Outer Journey #2: New Situation
→→ Inner Journey #2: Living Within Essence
→→→ Plot Point #8:
→→→ Plot Point #9:
→→→ Plot Point #10:
→→→ Plot Point #11:
→→→ Plot Point #12 (25% Turning Point #2: Change of Plans—OJ: Crossing the Threshold/IJ: Committing to the Change):
Act Two
Wanderer
→ Special World - Descent
→→ Outer Journey #3: Progress
→→ Inner Journey #3: Moves towards Essence without Leaving Identity
→→→ No #7 (50% Turning Point #3: Point of No Return—OJ: Ordeal, Death, and Rebirth/IJ: Big Change):
Warrior
→ Special World - Initiation
→→ Outer Journey #4: Complications & Higher Stakes
→→ Inner Journey #4: Fully Committed to Essence, but Growing Fear
→→→ No #14 (75% Turning Point #4: Major Setback—OJ: The Road Back/IJ: Rededication to the Change):
Act Three
Martyr
→ Ordinary World
→→ Outer Journey #5: Final Push
→→ Inner Journey #5: Living one's truth, with everything to lose
→→→ Big No (90-99% Turning Point #5: Climax—OJ: Resurrection - cont'd/IJ: Final Attempt - cont'd):